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Note: Links lead to the DBLP on the Web. Duncan McCaffery Duncan McCaffery, Joe Finney : Low Latency Optimisation of Content Based Publish Subscribe for Real-Time Mobile Gaming Applications. ICDCS Workshops 2005 : 438-443 Duncan McCaffery, Joe Finney : The need for real time consistency management in P2P mobile gaming environments. Advances in Computer Entertainment Technology 2004 : 203-211 Keith Mitchell , Duncan McCaffery, George Metaxas , Joe Finney , Stefan Schmid , Andrew Scott : Six in the city: introducing Real Tournament - a mobile IPv6 based context-aware multiplayer game. NETGAMES 2003 : 91-100 1 [ 1 ] [ 2 ] [ 3 ] 2 [ 1 ] 3 [ 1 ] 4 [ 1 ] 5 [ 1 ] ![]() ©2006 Association for Computing Machinery |